Rojin VishkaieHuman-Computer Interaction Researcher and Interaction Designer

  • Website : www.rojinvishkaie.com

Resume

My Education and Employment

My Education

2014

Doctor of Philosophy – Human-Computer Interaction

Dissertation: “SketchBoard: Conceptualizing Interactive Communication Media for the Design Review Process”

2009

Master of Science – Industrial Product Design

Thesis: “Anti-Whiplash Product: Reducing Whiplash Injuries in Car Accidents”

2008

Bachelor of Science – Industrial Design

Thesis: “Automotive Facelift: Mid-Generational Update of Car’s Styling”

My Employment

2020 - Present

User Researcher – Microsoft

Conduct user research using varied research techniques (e.g. usability studies, heuristic evaluations, contextual inquires, surveys, interviews, and field studies). Analyze research data, create result presentation, visualize statistical data, and deliver them to the design and product teams.

2018 - 2020

Assistant Professor – Ball State University

Taught course topics in human-computer interaction including theories and frameworks in human-computer interaction, usability and user experience evaluation methods, design thinking, information management, and emerging media design and development. Actively presented juried and peer-reviewed creative endeavors and published scholarly research in areas related to emerging media design and development, human-computer interaction, interaction design, and design thinking.

2017 - 2017

User Experience Researcher – Benevity, Inc.

Conducted usability research both online and in the field, and provided recommendations for improvement, and acted as a repository of research-based usability knowledge. Worked with project business representative and team members to test business requirement using heuristic and qualitative methods, as well as working with other members of the team to test proposed designs. Liaised with other stakeholders in the company to facilitate knowledge transfer and continuously improve the products.

2016 - 2017

Associate Researcher – Human Computer Interaction Researcher - Funded by the German Federal Ministry of Education and Research

Lead various research projects within the area of human-computer interaction. Focused on conducting participatory design and ethnographic research to explore the role of informatics and new media in the lives of individuals from the most vulnerable sectors of society, including women and children immigrants.

2015 - 2016

Lecturer of Industrial Design – University of Illinois at Urbana-Champaign

Taught a number of studio and lecture courses at various levels in the program around industrial design and visual design thinking while introduced non-design students to user experience concepts. Also responsible for designing lecture materials, arranging talks, and course management.

2014 - 2015

Postdoctoral Researcher – Interaction Designer and Researcher - Funded by Bill & Melinda Gates Foundation

Supported the wider research team to understand interactions and experiences with a product designed for the 3rd world. Informed the research team of improvements to be made, including the understanding of the users, and iterated the design process.

2010 - 2014

Design Research Assistant – University of Calgary

Worked on a number of projects ranging from police officer training and community education to designing media technologies and games for embracing diversity in the communities across Canada. Duties included game design and implementation, digital photography, and empirical research.

2010 - 2014

Design Teaching Assistant – University of Calgary

Served as a teaching assistant to various graduate courses, including Computer Modeling of the Environment, GIS for Environmental Design, and Project Management for Planners.

2012 - 2012

Visiting Design Researcher – University of St. Andrews

Conducted research on ways in which visitors to the special collections could meaningfully interact with information. Performed a number of qualitative research activities including participatory design, interviews, observations, focus groups, storyboarding, creating wireframes and designing interfaces for a large augmented interactive digital display exhibit.

2005 - 2008

Industrial Designer – Internship

Conducted user research on the exterior and interior design of cars and trains. Designed products and visual graphics to present the outcome of the user studies.

Research

  • Methods: Contextual Design, Participatory Design, User Experience Design, User Centered Design, Research In-the-Wild, Ethnography, and Usability Testing

  • Tools: UserTesting, SPSS, and R

Design

  • Methods: Wireframes and Prototyping, Scenarios, Personas, Use Cases, and Storyboards

  • Tools: Python, Processing, HTML, CSS, InVision, Balsamiq, OmniGraffle, Rhinoceros, 3D Max, AutoCAD, SketchUp, and Adobe Creative Suite

Press

Comments Off on Hit by the pandemic, war, and sanctions: Building resilience to face the digital divide in education

Hit by the pandemic, war, and sanctions: Building resilience to face the digital divide in education

https://interactions.acm.org/blog/view/hit-by-the-pandemic-war-and-sanctions-building-resilience-to-face-the-digit

Comments Off on Making Your Imaginary Friend Real with Your Emotions.

Comments Off on “Hey Emotion Communication Can You Be My Friend?”

“Hey Emotion Communication Can You Be My Friend?”

Abstract: Affective technology is increasingly becoming common in everyday life. To better understand how teachers perceive this technology in classrooms, and the role it can have in mediating the emotions of their students, we interviewed elementary (PreK-4) teachers. Our aim was to gain insights into how to design a child-emotion companion for the classroom that […]

Comments Off on VizEmo: Child Communication Technology for Learning Ambience

VizEmo: Child Communication Technology for Learning Ambience

Abstract: Current wearable technologies in the classroom do not properly support tracking children’s emotions with regards to their progress in learning. Interactive, learning ambience connected with wearables to track and visualize children’s emotion, is one approach that may allow for better communication of emotional state with teachers and peers alike. We introduce VizEmo by probing […]

Comments Off on HeartBit: Probing Children’s Cognitive Skills Using Digital Technology

HeartBit: Probing Children’s Cognitive Skills Using Digital Technology

Abstract: Biometric heart-rate information is increasingly proliferating through simple wearable technology. However, this technology presents a need for contextual information to guide interpreting physiological responses in lower and higher levels of cognitive abilities. In this paper, the author introduces HeartBit, a sensor-based intervention used for non-obtrusive heart-rate observation of elementary age children within the creative […]

Comments Off on Perceptions of Digital Tools and Creativity in the Classroom

Perceptions of Digital Tools and Creativity in the Classroom

Abstract: We explore how digital tools can support children’s creativity in classroom. In response to a growing need for tools to support children’s digital literacy, we take a step forward to explore digital tools to support children’s digital creativity. We draw insights from interviewing twelve K-6 teachers about their experience using digital tools in the […]

Comments Off on Can Wearable Technology Improve Children’s Creativity?

Can Wearable Technology Improve Children’s Creativity?

Abstract: In primary and high school settings across the world, wearable technologies are becoming more and more common. Augmented reality, is another increasingly common technology, which when combined with wearables, has the potential to benefit student learning in different settings. This combination can potentially be used to support problem-solving and creativity for children, a relatively […]

Comments Off on The Role of Wearable Technology in Children’s Creativity

The Role of Wearable Technology in Children’s Creativity

Abstract: In primary and high school settings across the world, wearable technologies are becoming more and more common. Augmented reality, is another increasingly common technology, which when combined with wearables, has the potential to benefit student learning in different settings. This combination can potentially be used to support problem-solving and creativity for children, a relatively […]

Comments Off on Women, Gender Equality, and Digital Technology

Women, Gender Equality, and Digital Technology

Abstract: We present an exploratory study which examines the subject of gender equality and women’s empowerment and their engagement in smart development, with a focus on ICT and wearable technologies, such as small-scale intelligent devices and interactive sensor elements. Although a growing body of academic research on this topic is increasing, there is a gap […]

Comments Off on Technologies for the Design Review Process

Technologies for the Design Review Process

Abstract: Design review is an overachieving work of the urban planning process. Pattern of user interaction is largely dictated by the urban planning technology rather than diversity and creativity of the users. Traditionally, urban planning technologies include substantial use of paper-based plans, maps, and text documents. Currently, urban planners rely on digital technologies, which lack […]

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