All posts by rojinsv

Abstract: Affective technology is increasingly becoming common in everyday life. To better understand how teachers perceive this technology in classrooms, and the role it can have in mediating the emotions of their students, we interviewed elementary (PreK-4) teachers. Our aim was to gain insights into how to design a child-emotion companion for the classroom that […]

Abstract: Current wearable technologies in the classroom do not properly support tracking children’s emotions with regards to their progress in learning. Interactive, learning ambience connected with wearables to track and visualize children’s emotion, is one approach that may allow for better communication of emotional state with teachers and peers alike. We introduce VizEmo by probing […]

Abstract: Biometric heart-rate information is increasingly proliferating through simple wearable technology. However, this technology presents a need for contextual information to guide interpreting physiological responses in lower and higher levels of cognitive abilities. In this paper, the author introduces HeartBit, a sensor-based intervention used for non-obtrusive heart-rate observation of elementary age children within the creative […]

Abstract: We explore how digital tools can support children’s creativity in classroom. In response to a growing need for tools to support children’s digital literacy, we take a step forward to explore digital tools to support children’s digital creativity. We draw insights from interviewing twelve K-6 teachers about their experience using digital tools in the […]

Abstract: In primary and high school settings across the world, wearable technologies are becoming more and more common. Augmented reality, is another increasingly common technology, which when combined with wearables, has the potential to benefit student learning in different settings. This combination can potentially be used to support problem-solving and creativity for children, a relatively […]

Abstract: In primary and high school settings across the world, wearable technologies are becoming more and more common. Augmented reality, is another increasingly common technology, which when combined with wearables, has the potential to benefit student learning in different settings. This combination can potentially be used to support problem-solving and creativity for children, a relatively […]

Abstract: We present an exploratory study which examines the subject of gender equality and women’s empowerment and their engagement in smart development, with a focus on ICT and wearable technologies, such as small-scale intelligent devices and interactive sensor elements. Although a growing body of academic research on this topic is increasing, there is a gap […]

Abstract: Design review is an overachieving work of the urban planning process. Pattern of user interaction is largely dictated by the urban planning technology rather than diversity and creativity of the users. Traditionally, urban planning technologies include substantial use of paper-based plans, maps, and text documents. Currently, urban planners rely on digital technologies, which lack […]

Abstract: This exploratory study seeks to investigate the subject of the design review process and its embedment in digital media, with a primary focus on mobile interactive surfaces. Despite the growing body of academic research on the topic, there is a gap in evaluating how aspects of the design review process can be performed with […]